Author Topic: Changelog  (Read 1747 times)

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Offline Robba

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Changelog
« on: January 23, 2014, 01:40:52 pm »
Feel free to add if you find one.
================

DAYZ PATCH UPDATE 22 JANUARY 2014

Branch: Stable
ETA: In process
Version: 0.32.114557

This build is has very big back-end changes, which means that it may take some time for game servers to come up. Please keep an eye on the DayZ twitter for updates. Many of the changes not listed here are significant database cluster changes associated with our datacenter, and involve configuration changes to DayZ servers themselves. We have tried to minimize potential problems, but delays and outages are possible now more than ever. We will be working as fast as we can to get everything back online.

Known Issues
- Corpse cleanup causes server crash during forced server restart
- Spray Painting a magazine while on weapon, creates fake (unusable) copy in inventory

Fixed
- Niosh mask (respirator) inventory size fixed to 1/1 slot.
- Missing strings for BE popup for alternate languages, set to English while translations are being done.
- Reduced dispersion of FNX45 (from 0.05 to 0.03)
- Balanced stomach capacity,
- Added stuffed notifier (instead of sickness when full up)
- Eating and drinking animations properly set for tablets/disinfectants
- Version number in server browser and details
- Saline transfusion doesn't refill full blood
- Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
- Player aim run speed updated, weapon position changed and improved for first person view
- Glitches on right hand while moving and while giving taunt fixed
- Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
- Magnum speedloader should be spawning now
- Number of backpacks spawning lowered
- Number of .357 Pythons spawning lowered.
- Number of M4A1s spawning lowered
- Dead character cleanup performed at 10 minutes past death
- Removed scripted server teleporting check as now managed by engine
- Sea ambient sound is now slightly quieter
- Animation: Fixed misc issues with vaulting
- Animation: Fixed getting on the ladder from kneel for the armed player
- Animation: Fixed animation speed for unarmed player in main menu
- Animation: Fixed an issue with changing weapon while aiming in kneel
- Animation: Fixed an issue with rotation while aiming in prone
- Headtorch color descriptions fixed
- Jeans descriptions (color) fixed
- Cargo pants description fixed (color)
Chest holster description added
- Using an item in your hand no longer goes out of hand once action done
- Using an item while something else in your hand will go back to that item once action done
- Security issue with IGUI variable compiling
- Situation where player used item on other players inventory causing neverending looped item check
- Weapons now display tooltips
- Players can now be revived with the defibrillator
- Clipping on right hand when holding an item and pressing F1 (Greeting).
- Map_ChernarusSW description fixed
- SKS rifle description added

New
- UI: Editable character name in main menu
- UI: Hive, mode and time columns in server browser
- Database: Support for sub hives. (Sub-private, Hardcore/Regular public)
- Security: Signature verification against PBOs
- Loot: Added shotgun speedloader into loot spawns
- Loot: Added box of 20 pieces .357 rounds into loot spawns
- Loot: Added color variants of all shoes into loot spawns
- Loot: Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
- Loot: Added hacksaw into the loot spawns
- Loot: Added shotgun into loot spawns
- Action: Players can now collect Berries as food
- Loot: Added Hacksaw into loot spawns
- Crafting: Players can create sawed-off shotgun from shotgun
- Crafting: Players can opening cans with a hacksaw
- Crafting: Painting Mosin with spraypoint now supported
- Loot: Added spraypaint can into loot spawns
- Map: Coastal harbor town of Svetloyarsk (and surrounding areas)
- Animation: More direct transitions for aimed weapon(prone to stand/kneel and back)
- Animation: Surrender now disarms player for single handed items
- Loot: Pipsi, NotaCola, Spite and Rasputin Kvass drinks
- Action: Burlap sack can be placed on head of self or target
- Action: Burlap sack causes black screen and reduced sound when worn on head
- Performance: Server Performance improvements
- Zombies: Six new zombie soldier types
- Crafting: Weapon cleaning kit used for keeping your guns in good shape
- Loot: Shotgun snap-loader for fast reloads
- Crafting: Player can spraypaint MP handguard and buttstock
- Crafting: Support for "add paint" or "repaint" for spraypainting
- Crafting: Player can spraypaint CMAG magazines
Sick of this life,Not that you'd care. I'm not the only one with whom these feelings I share..
Nobody understands, quite why we're here, We're searchin' for answers that never appear..
But maybe if I looked real hard I'd I'd see you're tryin' too to understand this life that we're all going through..
(Then when she said she was gonna like wreck my car... I didn't know what to do)

Offline Robba

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Re: Changelog
« Reply #1 on: February 05, 2014, 02:42:55 pm »
This patch is now live..

   

    DAYZ PENDING UPDATE CHANGELOG
     
    Branch: Experimental
    ETA to Stable: 5-7 February 2014
    Version: 0.33.114855
     
    Known Issues:
    - Spawns: Loot is not spawning in military tents
    - Spawns: Some structures in Svetlo currently do not spawn loot
    - Server: Servers under load can delay actions from the client
    - Graphics: Only 4 dynamic light sources will be rendered at one time currently
    - Crafting: Attachments dependent on other attachments (e.g. flashlight on M4) may be lost when painting weapons (will appear on ground, eventually)
     
    What are experimental/stable branches?
    In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out.
     
    Does my saved character get affected in experimental branch?
    No. It runs on a different database, so any changes will not affect your character on stable branch.
     
    I can't find a slot while on experimental branch!
    Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server
     
    Can I join a stable branch server wil experimental branch client?
    No, you would need to change your client back to stable.
     
    When will this be in stable?
    We expect stable to be updated before the end of that week (by 7 February 2014).
     
    Why has <insert any bug> not been fixed yet when there is new content coming in?
    While priorities are very important when assigning work, there is a limit to how many people can work on a complex task without making it even more complex. Also, many of the team are focused purely on content/design so while the important stuff is being fixed, they continue to provide content and design updates.
     
    Is mouse acceleration being fixed?
    It is not fixed in this update, but we plan to make control changes. It is not as simple as turning it "off" as the speed your character turns is not dictated by the mouse itself, but your movements combined with the type of weapon you have, how tired you are, etc.
     
    New:
    - Actions: chambering SKS round from pile, loading 10 rounds from pile
    - Actions: You can uncuff other players with the hacksaw
    - Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
    - Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly
    - Actions: Restrained players cannot use inventory or action menu
    - Animations: Player now can take and hide rifle in crouched run
    - Animations: SKS reload animations
    - Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
    - Crafting: FNX45 pistol can be chambered with single round
    - Crafting: Opening cans with combat knife added
    - Crafting: Opening cans with machete added
    - Crafting: Painting Motorbike Helmets to Black and Green
    - Crafting: Waterbottles and canteens now allow pouring water between them
    - Effects: Magnum revolver ejecting shells when reloading
    - Effects: Magnum revolver sounds - gunshots, reloading
    - Effects: Mosin ejecting shells when cycling
    - Effects: New Mosin sounds - gunshots, cycling, reloading
    - Gear: Improvised courier backpack added
    - Gear: Machete added
    - Gear: Hard hats added in various colors
    - Gear: Motorcycle Helmets have black visor variants
    - Gear: Small, uncomfortable, and silly (but cute) children's school backpack
    - Gestures: Clapping Gesture added, default F5 key
    - Gestures: Pointing Gesture added, default F6 key
    - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
    - Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
    - Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
    - Server: Player spawns now cached by engine directly, increasing performance
    - Spawns: Added Bubble goose jackets into the loot spawns
    - Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
    - Spawns: Healthcare Center now spawns loot
    - Spawns: Police stations now spawn loot
    - Systems: Hunger and Thirst slightly modified.
    - Systems: Notifications added to UI for hydration and high energy
    - Systems: Fractures can now occur due to melee and shot damage, not just environmental
    - Systems: Fractures (arms/legs) now saved and loaded correctly from database
    - Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
    - Zombies: Different types of Military zombies now have tougher attack values and improved durability
    - Zombies: Engine dynamic obstacle checking (zombie, another player)
    - Zombies: Svetlojarsk zombie spawns added
     
    Fixed:
    - Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
    - Actions: Keys won't disappear after uncuffing
    - Actions: loading ammo works for sprayed Mosin variants
    - Actions: Read/Writing notes with paper and pen now works again
    - Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
    - Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
    - Art: Bug allowing players to clip through geometry of the police station building.
    - Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
    - Animations: Weapon reloading for magazine was not working properly when no magazine fitted
    - Animations: Rifle Aimed Walk Updated, diagonal animations fixed
    - Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
    - Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
    - Animations: changed animation for equipping the compass
    - Animations: Proper animation played when taking pistol in run
    - Animations: Changing stances is faster now both for armed and unarmed player
    - Animations: Skinning problem with armored zombies that caused the model to warp during some animations
    - Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
    - Config: Berries have more nutrition now
    - Crafting: You can no longer saw off sawed off shotgun
    - Crafting: Can spraypaint M4 to green or black
    - Crafting: Damage is now transferred when items are painted
    - Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
    - Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
    - Crafting: Spraypainting an M4 won't delete your carry handle
    - Effects: Dazed effect plays again when a player is hit/damaged/shot
    - Effects: Some effects were not active locally when a player was restrained
    - Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
    - Fixed: Popping up texture error for beret models
    - Gear: Spraycans won't deplete after relogging
    - Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
    - Gear: Headlamp beam raised slightly
    - Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
    - Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
    - Gear: ZSh-3 Pilot helmet fixed and updated
    - Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
    - Gear: Splint position in hand was wrong now corrected
    - Gestures: Taunt defaults correctly to F4 key
    - Graphics: "god rays" could cause overloaded post-processing and graphical corruption
    - Graphics: fix of removing shining object from hand (switch off)
    - Graphics: Roads have per pixel lights
    - Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
    - Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
    - Login: Respawn button now works correctly
    - Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
    - Spawns: Lowered chance of Taloon and Mountain backpacks spawning
    - Spawns: Drastically lowered chance of backpacks spawning on the construction site
    - Spawns: Loot spawn tweaks in some civilian structures
    - Weapons: Mosin recoil increased
    - Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
    - Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
    - Weapons: It is no longer possible to attach longrange scope onto SKS
    - Weapons: M4 carry handle can now be attached to painted variants of M4
    - Zombies: Better filter/check of attack hits directly in engine
    - Zombies: Military zombies made tougher
     
    Hotfixed:
    - Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
    - Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
    - Crash: Client crash on exit, all systems 100% reproduction
    - System: Previous build caused overzealous starvation to occur

Sick of this life,Not that you'd care. I'm not the only one with whom these feelings I share..
Nobody understands, quite why we're here, We're searchin' for answers that never appear..
But maybe if I looked real hard I'd I'd see you're tryin' too to understand this life that we're all going through..
(Then when she said she was gonna like wreck my car... I didn't know what to do)

Offline Robba

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Re: Changelog
« Reply #2 on: February 07, 2014, 04:51:07 pm »
Branch: Stable

ETA: Complete

Version: 0.34.115106

This update was released to Stable as a critical update outside of scheduled maintenance. This was because of a serious issue with the connection logic that could trap some players in the "dead" state. There was also a critical bug with looting other players inventory. These have been fixed.

Known Issues:
- Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated
- Actions: If player puts burlap sack from his head to ground his vision stays black

New:
- Animations: Ruger 10/22 hand pose
- Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)
- Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
- Gear: Configured sewing kit and its recipes
- Gear: Added configuration for durable riders jacket
- Gear: Added Cowboy hats to the loot spawns (multiple colors)
- Gear: Added Sewing kit to the loot spawns
- Gear: Added B95 and 762 speedloader to loot spawns
- Gear: Added configuration for durable riders jacket
- Gear: Added durable leather jacket to loot spawns
- Gestures: Thumbs Up gesture added with default F7 key binding
- Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
- Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)

Fixed:
- Actions: Could not cover another players head with a burlap sack
- Actions: No longer spawns clones of sack after Remove Head Cover action
- Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore
- Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
- Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
- Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
- Animations: Pointing and clapping now works even when initiated from aimed states
- Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
- Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
- Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.
- Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
- Crafting: Cannot chamber/load magazine with ruined ammunition
- Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet
- Crash: Game Crash when using FLUSH command
- Crash: Out of bounds crash when no sounds defined
- Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos
- Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds
- Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined
- Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)
- Spawns: Lowered probability of Weapon cleaning kit spawns
- Systems: Healing system was double processing for blood regeneration
- Systems: Notifier messages were not being cleared/reset on within-state changes
- Systems: Players position was not saving on disconnect
- Systems: Players could get continually stuck in a dead character during load from central server
- Systems: Players would not receive any falling damage
- Systems: Disconnecting dead player would delete the body after ~30 seconds
- Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)
- Systems: Notifier gets stuck on "stuffed"
- Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on
Sick of this life,Not that you'd care. I'm not the only one with whom these feelings I share..
Nobody understands, quite why we're here, We're searchin' for answers that never appear..
But maybe if I looked real hard I'd I'd see you're tryin' too to understand this life that we're all going through..
(Then when she said she was gonna like wreck my car... I didn't know what to do)

Offline groundpounder1

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Re: Changelog
« Reply #3 on: February 12, 2014, 12:54:20 pm »
 Posted Today, 10:27 AM
Branch: Stable
 
ETA: Was pushed this morning during the maintenance period
 
Version: 0.35.115188
 
This update was released to Stable as part of our weekly scheduled maintenance. This hotfix is aimed
at fixing a GPU memory leak, that a large amount of players were experiencing. This was causing low framerate and crashing for some players.
 
Fixed:
Hotfix for the GPU Memory leak leading to low FPS
 
 
N.B. Anyone that experiencing any issues please post it to the feedback tracker (feedback.dayzgame.com) and send me a pm/tweet (@mattbloomer)

Offline Robba

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Re: Changelog
« Reply #4 on: February 18, 2014, 07:12:31 pm »
patch Notes for experimental branch


    Actions: Vomiting have associated sound effects
    Actions: Can check pulse on unconscious players
    Actions: Searching for berries will now add berries to your inventory
    Actions: Eat All now supported for consumables
    Animations: New Ruger 10/22 reload animations
    Animations: Player now can sit with gun/weapon
    Environment: New rock textures
    Food: Sambucus berry item added
    Food: Canina berry item added
    Graphics: Adding lights to currently rendered scene changed
    Map: Olsha has been updated
    Map: Khelm has been updated
    Map: New rock formations outside Svetlo have been created
    Map: New Orthodox Chapel has been created
    Map: Police Stations & Medical Centers have been placed across the map
    Map: New villages surrounding Svetlo
    Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
    Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
    Weather: Rain now causes items and player to become wet

Fixed:

    Actions: Added 'inUseItem' back to action on target function
    Actions: Proper nutritional value will be added when eating near empty food
    Actions: Berry picking script messages to player improved.
    Graphics: SSAO in options saved
    Graphics: Rain effect settings changed
    Graphics: Rain geometry optimized (28bytes vs 12 bytes per vertex)
    Graphics: Spot light culling fixed
    Graphics: Fix of terrain intersections
    Graphics: Fix of geometry trace for flares
    Login: Failure during new character creation could cause player to get stuck as unconscious
    Map: Optimizations for Svetlo performance
    Map: Forests surrounding Svetlo bugfixes
    Medical: Would never actually die from zero health or blood due to medical conditions
    Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
    Medical: Defibrillator used for restarting the heart of players who have a heart attack
    Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
    Medical: Melee damage application system changed to better balance
    Medical: Chance of bleeding from fists reduced significantly
    Medical: Disconnected players avatars did not take shock or blood damage
    Zombies: Zombies aims mostly for chest area now when attacking
Sick of this life,Not that you'd care. I'm not the only one with whom these feelings I share..
Nobody understands, quite why we're here, We're searchin' for answers that never appear..
But maybe if I looked real hard I'd I'd see you're tryin' too to understand this life that we're all going through..
(Then when she said she was gonna like wreck my car... I didn't know what to do)

Offline Robba

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Re: Changelog
« Reply #5 on: February 26, 2014, 12:04:43 pm »
PLEASE NOTE: THIS IS A LIVING DOCUMENT AND CHANGES VERY OFTEN. AS NEW ITEMS ARE FIXED THEY WILL BE ADDED.

ETA to Experimental: Within next 2 hours

ETA to Stable: No current ETA, dependent on testing results

 
Known Issues:

    Physics: Item throwing physics is currently disabled
    Melee: Gestures currently do not work from two-handed melee
    Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")

New:

    Actions: Vomiting have associated sound effects
    Actions: Ballistic helmet variants can be painted to black and green color with spraycan
    Actions: Can check pulse on unconscious players
    Actions: Searching for berries will now add berries to your inventory
    Actions: Eat All now supported for consumables
    Actions: You can catch rain into canteen and water-bottle from inventory
    Animations: New Ruger 10/22 reload animations
    Animations: Player now can sit with gun/weapon
    Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.
    Environment: New rock textures
    Food: Sambucus berry item added
    Food: Canina berry item added
    Gear: added black and UN ballistic helmet variants
    Gear: can opener can be used as melee weapon
    Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
    Gear: Farming hoe configured and spawns
    Gear: M4 attachment green variants added
    Graphics: Adding lights to currently rendered scene changed
    Graphics: Lighting from objects now is rendered during daytime also
    Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
    Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
    Map: Olsha has been updated
    Map: Khelm has been updated
    Map: New rock formations outside Svetlo have been created
    Map: New Orthodox Chapel has been created
    Map: Police Stations & Medical Centers have been placed across the map
    Map: New villages surrounding Svetlo
    Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
    Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
    Weather: Rain now causes items and player to become wet
    Zombies: Simple respawn mechanic implemented for zombies, pending more robust method

Fixed:

    Actions: Added 'inUseItem' back to action on target function
    Actions: Proper nutritional value will be added when eating near empty food
    Actions: Berry picking script messages to player improved.
    Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
    Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
    Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
    Actions: Edited player messages in force drink action and fixing broken limbs
    Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
    Animations: Bandage and eating pills animation glitch fixed.
    Gear: Added color variants of ballistic helmets into loot spawns
    Gear: Even lower chance of backpacks spawning on construction sites
    Graphics: SSAO in options saved
    Graphics: Rain effect settings changed
    Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
    Graphics: Spot light culling fixed
    Graphics: Fix of terrain intersections
    Graphics: Fix of geometry trace for flares
    Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
    Login: Failure during new character creation could cause player to get stuck as unconscious
    Map: Optimizations for Svetlo performance
    Map: Forests surrounding Svetlo bugfixes
    Medical: Would never actually die from zero health or blood due to medical conditions
    Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
    Medical: Defibrillator used for restarting the heart of players who have a heart attack
    Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
    Medical: Melee damage application system changed to better balance
    Medical: Chance of bleeding from fists reduced significantly
    Medical: Disconnected players avatars did not take shock or blood damage
    Medical: Falling from height while sprinting did not kill player when it should have
    Medical: Player could vault with broken legs
    Network: Dropped items appeared only after a delay (now instant)
    Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
    Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
    Structures: Changed inheritance of barrier structures (due to errors in logs)
    Weapons: Long-range scope reticle properly centered
    Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)

Sick of this life,Not that you'd care. I'm not the only one with whom these feelings I share..
Nobody understands, quite why we're here, We're searchin' for answers that never appear..
But maybe if I looked real hard I'd I'd see you're tryin' too to understand this life that we're all going through..
(Then when she said she was gonna like wreck my car... I didn't know what to do)

 

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